Implementing Stochastic Levels of Detail with Microsoft DirectX Raytracing

Implementing Stochastic Levels of Detail with Microsoft DirectX Raytracing

Implementing Stochastic Levels of Detail with Microsoft DirectX Raytracing

Level-of-detail (LOD) refers to replacing high-resolution meshes with lower-resolution meshes in the distance, where details may not be significant. This technique can help reduce memory footprint and…

Implementing Stochastic Levels of Detail with Microsoft DirectX Raytracing

Effective caustics simulation for real-time rendering applications

Implementing Stochastic Levels of Detail with Microsoft DirectX Raytracing

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Implementing Stochastic Levels of Detail with Microsoft DirectX Raytracing

Implementing Stochastic Levels of Detail with Microsoft DirectX

Implementing Stochastic Levels of Detail with Microsoft DirectX Raytracing

Implementing Stochastic Levels of Detail with Microsoft DirectX

Implementing Stochastic Levels of Detail with Microsoft DirectX Raytracing

Direct3D 12 raytracing samples - Code Samples

Implementing Stochastic Levels of Detail with Microsoft DirectX Raytracing

Implementing Stochastic Levels of Detail with Microsoft DirectX

Implementing Stochastic Levels of Detail with Microsoft DirectX Raytracing

DirectX Raytracing (DXR) Functional Spec

Implementing Stochastic Levels of Detail with Microsoft DirectX Raytracing

Ray tracing (graphics) - Wikipedia

Implementing Stochastic Levels of Detail with Microsoft DirectX Raytracing

A Survey on Bounding Volume Hierarchies for Ray Tracing - Meister

Implementing Stochastic Levels of Detail with Microsoft DirectX Raytracing

Caustic Illuminance Calculation with DirectX Raytracing

Implementing Stochastic Levels of Detail with Microsoft DirectX Raytracing

Implementing Stochastic Levels of Detail with Microsoft DirectX

Implementing Stochastic Levels of Detail with Microsoft DirectX Raytracing

Intel® Arc™ Graphics Developer Guide for Real-Time Ray Tracing in

Implementing Stochastic Levels of Detail with Microsoft DirectX Raytracing

Direct3D 12 raytracing samples - Code Samples